using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace SchedulerLib
{
    public class CommandTrack
    {
        public static CommandTrack Create()
        {
            return new CommandTrack();
        }
        
        List<int> mTrackList = new List<int>();

        public void Add(ICommand command)
        {
            mTrackList.Add(command.Id);
        }

        public bool Remove(ICommand command)
        {
            return mTrackList.Remove(command.Id);
        }
    }
}